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What You Should Know About 3D Modeling 3D modeling is the latest technology in digital printing and imagery whereby you can create an image that has 3 dimensions. 3D modeling is practiced everywhere and if you’ve come across a sculpture, then you can easily understand this art. This type of modeling is done using a computer software and a set of tools that work together to achieve this purpose. In 3D modeling, an artist models or sculpts an object of his imagination transforming it into a 3D image on the computer. The computer achieves 3D modeling since every computer representation is composed of multiple polygons, each with three or more vertices. When two or more of these polygons are put together, they form a virtual object referred to as a 3D model. A 3D artist uses this available software to create outlines that will define the shape of a profile or character that he or she visualizes. To come up with the models, there are a couple of techniques that are put into use. Primitive modeling is one of the techniques that have been in existence in 3D modeling for quite a long time. This method is very basic, with the only problem being that it gives room for multiple challenges to occur. In this technique, special software is used to provide a set of boxes, spheres, and other 3D primitive shapes that the artist alters in order to suit his or her characters. This method uses primitive shapes hence it is only useful for creating definite shapes and not complex ones.
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Another popular technique in 3D modeling is NURBS (Non Uniform Rational Bspline). In this model, a mathematical curve, represented by a set of equations, is implemented to create the desired shapes in a model. By looking at this model, all you can see is a simple set of curves that can be manipulated in any way you like. These curves are usually referred to as NURBS and can be dragged around the screen to alter their shapes.
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Surface modeling is a widely adopted form of modeling whereby an artist creates a spline cage profile for the 3D character. The splines will intersect with each other creating both simple and complex shapes to form a completely closed profile of the character, which is unlike the NURBS technique. Surface modeling has become popular over the years due to its ability to provide more flexibility by combining 3D and 2D modeling techniques. Other widely used methods include polygonal modeling that is implemented in both organic and inorganic modeling and the Sub Division modeling which is a hybrid between NURBS and Polygonal modeling.